This time with colour, mutation, and death.
For this one, I had to swap the Add Point node for a Clone Point, so that i could add a bit of a mutation on particle colour on each new spawn, like an inherited gene.
During a point’s first third of it’s life, it attempts to spawn new points. After a while it starts to die. The point is then deleted to make way for new generations of points.
I also added an iterator that can add multiple coloured seeding points.
eat vimeo!
Reminds me a lot of spiral waves in cellular automata.
Tags: 3d, ice, particles, softimage, xsi
Looks great.
I can remember we did some spatial A-Life back at uni, when it gets more interesting is when you have a predator/prey model as well as the age cycle and density
At the moment it is a dead ringer for time lapsed lichen
Sam