luxrender has a neat lightgroup feature which lets you declare a group to which each light belongs.
Each lightgroup is written to a buffer that the GUI allows you to balance seperately while lux is rendering.
’skylight’ lightgroup:
‘golem1’ lightgroup:
combined:
luxrender lightgroup GUI:
- golem: the one from Jewish folklore, not Lord of the Rings [↩]
oooohhhh, he looks scary. beautiful as usual benpo.
I love this guy!!
benp you are my hero
haha! Thanks man.
I’ve gotta get around to posting the real-time shading tests I did with that character.