
Another distributions test, this time iteratively growing a colony of points over surfaces
 It’s hard to beat the look of evenly packed points.
  It’s hard to beat the look of evenly packed points.

I added a slightly more complex ambient term to my base CG realtime shader

I hesitate to call this a power lookup, for want of a better name

I made an ICE node for generating 3d cell noise. ( .. generating the 1st closest neighbour distance function)